How does this software work
PHP, Java, Flash etc
How far do I get involved with coding/programming
Design, sketch, rough build pass it on
Using technology
Youth of today
education
Current structure of art/design courses
Cross over points- my role as a media/art/IT/ lecturer
How do you incorporate this new technology
Already being used by students (YouTube, Wiki, MySpace, Meebo)
Speed of how this is picked up YouTube 18months, already a fixture with students
What is learning, particularly within art, design, media
Is it still necessary to divide structure courses in a traditional way
Again how do you avoid things just becoming a big mess
Example students making 10minute Flash animations, uploaded and on YouTube within 20mins. Independent learning, software, experiment
Ease of use, barrirers to learning
Future Lab
How much freedom are you given within a course structure
Further education versus Higher Education
Purpose of Further education
Games Development- stuck in the middle not art, not design, not IT. Where does it fit in, does it fit in. Does it need to fit in.
Second Life- promotional tool.
Ready made audiences, outside feedback.
To do: start using ideas from Flickr hacks> my own work (return to archive idea)
move onto a MA Design/Fine Art version of site with searchable, movable elements.
Six students as test
Whole university
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