

Felt really good to get these sorted today, just need to get the damn thing built.

Vic,
I've attached a rough layout for the success page for each category, curators could work in much the same way.
It based on the Dazed and Confused layout here www.dazeddigital.com/rise/photography/jannica-honey-(edinburgh-uk)/
Left hand side.
Mini artist success profile includes: Name, image, link to their NOISE profile, Dream Job blog if they have one, their selected work (this will open in a lightbox on the same page)description/ list of any success they have had (text, press image, audio etc)
We can run as many of these as you want here but I'd say we limit it to the most successful.
Right hand side.
Thumbnails of successful artists/work from other categories and links to these categories.
I'll go through it with you properly on Tuesday but can you think of anything you want to change/add?
Neil
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· Big toymakers claim breach of copyright
· Hobby that spawned 2.4m internet addicts
* Randeep Ramesh in Kolkata
* The Guardian,
* Thursday January 17 2008
It is Facebook's most popular game, giving 2.4 million Scrabble addicts worldwide a way to get their fix online. But the web addiction that is Scrabulous may be shut down after the makers of the board game claimed the electronic version was a breach of copyright.
Her argument is that we need more investment in books. Students must not be allowed to accept as truth anything they can find through Google, including "facts" given credence by Wikipedia. User-generated content, she maintains, is creating an age of banality and mediocrity, and stifling debate.
User-generated content, she maintains, is creating an age of banality and mediocrity, and stifling debate
That’s a depressingly backward stance.
The web is just a tool: the more time-consuming but intelligent and long-term solution would be to teach students how to use that tool. Apart from that, she has absolutely no way of implementing her ban.
Why not contact Google, and ask one of their London-based Google Books reps to come and speak about online research techniques, and about the thousands of titles at universities and libraries that are being digitised and made searchable online?
How mindnumbingly stupid - the sub-text I hear is: ‘Read my shit, I know my shit and this is the shit you need to learn. Everyone else’s shit is…well…shit.
But Google ??? It’s not the source like Wiki, it’s merely a method to find out more objective information.

Below is image to use on our new marketing materials. If your phone has a barcode reader simply hover your camera over it and you will be redirected to the NOISE page. It’s all very exciting. Can be used with or with out text
The Active Print project is exploring how printed materials and digital displays can be linked to online content, services and applications in all kinds of urban/suburban/rural situations. In particular the concerns of the project lie in how this can be done using the mobile phone – the device that many people carry with them everywhere. Current camera phones now have good enough optics, resolution and processing power to be able to read special "barcode”-like symbols known as "codes" on the printed materials. These symbols encode information such as URLs, phone numbers and various pieces of meta information. When read and decoded by a camera phone, they can initiate several ways of linking the user to content and services,

Adobe Creative Suite 3 - The Creative License Tour
Join Adobe and Academy Class for some amazing workshops around the UK. You'll learn the latest tips and techniques for designing and developing amazingly engaging experiences: in print, online or on any device. See the all new Creative Suite 3 family of products along with the latest in cutting edge web development tools including Adobe Flex and AIR.
See first hand what happens when you bring together the best of Adobe and Macromedia technology. Spend some time with Adobe experts and get answers to your design and development challenges. Take the opportunity to see real-world workflows that take advantage of the unprecedented integration features and benefits within your own creative world and beyond.
"Thermo" is an upcoming Adobe product that makes it easy for designers to create rich Internet application UIs. Thermo allows designers to build on familiar workflows to visually create working applications that easily flow into production and development.
Thermo is] for people who are using tools like Illustrator or Photoshop and have a background in interface design and want to create a great experience for someone. But they are primarily a designer... [T]he designer can not only draw what the application looks like, but they can also add the interactivity for how it works. The magic of what we're showing with Thermo right now is that you can select elements that are just pictures on the drawing and you can say this actually represents a list box, or this represents a text edit field and we put the logic to convert the picture into a work component.
Coletta and Staley were asked about the Adobe acquisition:
When Adobe saw the work that the Buzzword team had done on their platform, which included an early version on the newly announced Apollo (now AIR) platform, Virtual Ubiquity became the first recipient of Adobe's venture fund in the fall of 2006.
The Buzzword team realized that in order to tackle the crowded and chaotic new market, we needed to work with an established software firm to get the kind of stability and market exposure needed to effectively launch Buzzword.
But broadcasters have only recently turned their attention to spreading their programmes throughout the web. Web 2.0 logic dictates that broadcasters will stand a better chance of continuing to reach mass audiences if they are able to scatter clips, programmes and other background material throughout the web to users who will no longer head for "destination sites" to watch it.
"Cross-platform projects fall into two categories: those that are highly integrated and exchange editorial between platforms; and those that deepen or extend the TV element without this editorial exchange, by addressing the same issues and being in the same spirit," Adam Gee Channel 4's new media commissioner for factual..
Certainly, in radio, which has had the equivalent time-shift technology for a long time now, liberation from the listings pages has significantly changed the medium. There is statistical and anecdotal evidence that audiences for anti-social programmes have increased through the addition of listeners who were often or always unable to meet fixed transmission times.
Evan Cohen, the Bebo director of strategy and operations, said the platform was not just an distribution tool, but an opportunity for media companies to exploit Bebo to cultivate the community around their brand.
Media content spreads virally, finding those "hard to reach" younger audiences who spend the majority of their time online.
Although media companies might prefer to build this community on their own site, said Cohen, "the reality is that they are not able to".
"There's a shift from that very possessive model of building up your own site to the super distributed mode - 'let's go where the audience is'," he added.
So-called blended distribution (using various platforms to deliver content) is at the heart of the BBC's approach, says BBC director of future media and technology Ashley Highfield. "We've always syndicated bbc.co.uk content to third parties - be that RSS feeds or AOL, MSN, YouTube and Yahoo - and it's worked well." According to Highfield, the monthly audience for bbc.co.uk is 17 million while the audience for BBC content consumed online, away from its branded site, is another eight million. "For us it has added significant reach," says Highfield. "The thinking was - and still is - to drive audience from clips of BBC content, shown on third-party sites like YouTube, back to bbc.co.uk to access the full programme using the BBC i-Player."
New Media Seminar: arts and the digital opportunity
On 12 September 2007, Arts Council England hosted a seminar at Tate Modern to discuss the opportunities, issues and challenges presented by new media and emerging technology.
Attended by a wide variety of music and other arts organisations, and key figures from the new media sector, the discussion ranged across many important issues, including education, relationships with audiences, intellectual property and contracts, the regulatory environment, user-generated content and new distribution platforms.
Part 1: from arts broadcasting to arts media
Anthony Lilley (Chief Executive, Magic Lantern Productions) sets the scene and talks about what the changes in digital media might mean for the cultural sector
Part 5: potential for participation
Anthony is joined by Dick Penny (Managing Director, Watershed Media Centre), Patrick Walker (Head of Content Partnerships, Google) and Adam Gee (New Media Commissioner, Factual, Channel 4). The panel discuss issues surrounding ‘user-generated content’ and how artists and arts organisations can engage different audiences by making use of new distribution platforms such as You Tube.



Anthony Lilley (Chief Executive, Magic Lantern Productions) sets the scene and talks about what the changes in digital media might mean for the cultural sector.